Computex 2016 will run from May 31-June 4 in Taipei, Taiwan. The show in 2016 will focus on innovations and startups. Computex will have 1,600 exhibitors, occupying over 5,000 booths and will attract over 130,000 visitors.
QSAN Technology, Inc. today announced the product launch of its brand new XCubeSAN XS5200 series and XCubeDAS XD5300 series at upcoming Computex 2016 (booth J1223, Nangang exhibition center). XCubeSAN is QSAN's next generation SAN storage platform, featuring the latest Intel Xeon D-1500 processors and the QLogic 2600 series Gen 5 (16Gb) Fibre Channel quad-port controller.
Winmate, Inc. will showcase its latest industrial solutions for the Internet of Things (IoT) and Industry 4.0 at Computex 2016 which takes place May 31st - June 1st in Taipei, Taiwan. The company will demonstrate solutions for the industries operating in some of the most challenging environments in Booth #M1235 which is located on the left side of the visitor entrance N.
Clientron Corp., a global leading provider of Thin Client, POS and embedded systems, will introduce its latest products with innovative design at Computex 2016, held in Taipei, Taiwan from May 31 to June 4, 2016. Clientron will unveil its new industry Thin Client IT800 with industrial PC quality and R800 for mainstream Thin Client applications.
Elo, the leading global supplier of commercial touchscreen solutions, announced today the introduction of its large format TouchProPro-M projected capacitive (PCAP) touchscreens. The Pro-M series addition to Elo's current Pro-G series touchscreens extends the Elo PCAP portfolio which now spans 7.0" to 70.0" true multi-touch touchscreens. The existing Pro-G series includes sizes from 7.0" up to 27". The Pro-M series now extends the PCAP line to included standard 32", 42", 46" and 55" touchscreens with customized screens up to 70". These larger screens are designed for the rigors of commercial purposes and are customizable to fit the needs of almost any application or environment.
Driven by advanced developments in software and hardware technologies, the global gaming industry continues to generate record-breaking values. According to research reports, the total gaming value topped US$91.5 billion in 2015 and is expected to reach US$ 113.3 billion by 2018, spurred by rising popularity of professional gaming competitions around the world.