Computex Taipei 2014
Exhibitors showcase latest products and technologies at Computex 2014 at the Taipei World Trade Center in Taiwan from Jun 3-7.
Tuesday 15 July 2014
Core technology of wearable devices
The wearable devices currently in the market seem to fall into two categories: they either come with long battery life but simple features, or short battery life with comprehensive features. Is there a solution to make wearable devices that have both long battery life and comprehensive features? Imagination has the answer.
Friday 4 July 2014
Using brainwaves to control technology through wearables
Wearable technology can not only be applied to sensory and gesture control, voice recognition, augmented reality, health monitoring, biometrics, and infotainment, but vendors today have also developed brainwave sensing wearable devices that give users the ability to use "thoughts" to "control" different equipment.
Thursday 3 July 2014
Module-based glasses, design & applications
Should wearable devices adopt an integration-based design or module-based design? Take smart glass for example, where increased functions increase the mass and weight of the product, which decreases the comfort level for users. However, although products with simple functions are light, the lack of functionality means users need to supplement it with other products, which is not practical. This article addresses how to adopt module-based designs for wearable devices and maintain the possibility of extending functionality, while keeping the product visually attractive.
Thursday 3 July 2014
Recipe for a successful wearable device
Wearable devices are a kind of natural extension of mobile devices in a world where we are connected to one another through smartphones and clouds, forming a futuristic lifestyle in which all things are connected and capable of communicating with each other. In order to meet the diverse needs of the market, wearable devices need to be custom designed, using the most suitable "recipes" to cook the most delicious "cuisine" that cater to the market's "tastes." Therefore, when searching for the right "ingredients," we must adhere to the principles of being "small yet complete" as well as "small and cost-effective" Now, the master chef of this field will unveil the recipe for successful wearable devices.
Thursday 3 July 2014
Realistic tactile experiences for intuitive wearable devices
Popular social networking sites enable friends to maintain closer communication. Live feeds of an event can be sent to friends through video sharing so that the receivers can feel that they are there themselves. However, sharing only visual and audio content is no longer enough. If you can send tactile sensations to your friends as well, it can enhance the personal connections and experience. How do you transmit live feeds to others and allow them to have a sense of real presence through the tactile sensation? Let us ask the haptic technology experts to share their research results with us.
Thursday 3 July 2014
Wearable Devices and Applications Leading Technological Advancements and Cloud Services
Ever since tech firms started introducing wearable devices - such as the Google Glass, Samsung's and Sony's smart bands and smart watches, and Intel's smart clothing - wearable devices and applications have been identified as an important next-generation technological trend. The tech giants' strategies for the wearables market are also becoming clear.
Wednesday 2 July 2014
Your mobile everything ... on the big screen
People are now able to easily project their presentation slides, video streams, gaming scenes and other images from their smartphones/tablets onto a big-screen Ultra HD LCD TV and at the same have the mobile devices recharged. An IC design house mastering high frequency serial physical layer circuit design is making this possible with the emerging MHL 3.0 standard using the widely adopted micro USB connection cable in addition to the 60GHz WiHD transmission technology.
Monday 30 June 2014
Notebooks and tablets declining; wearable devices and IoT driving mobile industry in 2014
Since Apple introduced the iPhone in 2007, the industry has clearly moved toward the direction of mobile Internet. Shipments of tablets have exceeded those of notebooks, but the tablet growth has already lost its momentum. Smartphones and emerging wearable devices are still the focus of the mobile market. Platform providers' operation strategies and business models will determine whether they can continue to play a key role in the mobile Internet and Internet of Things (IoT) industry.
Friday 27 June 2014
Unifying mobile interfaces: The prospects of USB technology
USB 3.0 provides 5Gbps of data throughput, which is 10x faster than USB 2.0, and USB 3.0 provides additional power for charging mobile devices. It has been rapidly adopted into all mainstream PCs and many peripheral applications today. While USB 3.0 breaks new grounds and enables several new applications, there are still some areas where USB 3.0 does not provide enough performance, and that is when dealing with fast SSD and UHD video transmissions. With various other transmission interfaces, such as the MHL, HDMI, Display Port, Wi-Di/Wi-Gig, and Thunderbolt, facing challenges, the USB-IF has developed the next-generation USB 3.1 specification that provides a 10Gbp transmission speed and has also developed a new USB connector specification called Type-C that is optimized for mobile devices. The new connector is able to provide enhanced video and audio transmissions as well as increasing the charging current. With the combination of USB 3.1 and the new connector, mobile devices may become unified with a common interface.
Friday 27 June 2014
Integration with cloud and mobile technologies: The next step for the security and surveillance industry
The video surveillance industry, which is closely tied to security in our everyday lives, is currently undergoing a transition from traditional analog CCTV to digital IP camera technologies. The surveillance industry is also showing a clear trend toward mobile applications, wireless applications, as well as home-oriented applications. The primary goal for the current video surveillance industry is to find a way to secure key components and software/hardware integration technologies, incorporate integrated software and cloud services, integrate tablets and mobile phones, and to penetrate into the average home, thereby making mobile applications even more widespread.