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Digitimes Research: LED device makers to benefit from growing gaming demand
Chen Yow-heng, DIGITIMES Research, Taipei

Global demand for gaming hardware, software and services is projected at a CAGR of 6.6% from US$99.6 billion in 2016 to US$118.6 billion in 2019 and because gaming notebooks, desktops, monitors and even keyboards and mice are offering visual effects, makers of LED devices are expected to benefit from the growing demand, according to Digitimes Research.

In addition to gaming, global market value for e-sports in 2016 is estimated at US$891 million, for which, Asia, North America and Europe together account for over 90%, Digitimes Research indicated.

LEDs are used to backlight gaming notebooks, smartphones and monitors as well as gaming keyboards, mice and headsets.

In addition to gaming, demand for LED chips used sensing is increasing along with fast growing demand for VR, as 20-40 LED chips, including infrared models, are used in a single VR system.

Content from this article was part of a complete Digitimes Research Chinese-language report that has not yet been translated into English. If you are interested in an English version of the report or wish to receive more information about the report, click here to contact us and we will get back to you as soon as possible. Digitimes Research also provides quarterly tracking services for market sectors such as China Smartphone, China Smartphone AP, Taiwan ICT and Taiwan FPD. Click here for more information about Digitimes Research Tracking services.

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