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Digitimes Research: Non-gaming VR applications showcased at CES 2016
AL Huang, DIGITIMES Research, Taipei

VR (virtual reality) devices showcased at the 2016 Consumer Electronics Show (CES) highlighted many applications beyond gaming to include education, medical care, social networking and industrial design, according to Digitimes Research.

Software products displayed at the show support both theater-type VR devices with viewing angles less than 50 degrees and those immersive-type VR models with viewing angles greater than 100 degrees.

With regard to gaming applications, those supporting the PS4 VR account for the highest number, DigitimesResearch noted, adding that price for PS4 VR is also likely to lower than those for Oculus Rift and HTC Vive. As a result, the PS4 VR is likely to become the top-selling VR device in the VR gaming market in 2016.

In terms of hardware specifications, Intel, Nvidia, AMD and Qualcomm have been pushing sales of their respective chipset solutions for immersive-type VR devices, while most VR devices are using AMOLED display products.

Meanwhile, Oculus, HTC and Samsung have not yet finalized the hand-held controllers for their Oculus Rift, HTC Vive and Gear VR, respectively, which will pave the way for more third-party controllers to enter the market, Digitimes Research commented.

Content from this article was part of a complete Digitimes Research Chinese-language report that has not yet been translated into English. If you are interested in an English version of the report or wish to receive more information about the report, click here to contact us and we will get back to you as soon as possible. Digitimes Research also provides quarterly tracking services for market sectors such as China Smartphone, China Smartphone AP, Taiwan ICT and Taiwan FPD. Click here for more information about Digitimes Research Tracking services.

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